React Components on Stream Deck Hardware
The official @elgato/streamdeck SDK is powerful but low-level. You track state manually, wire hardware events by hand, and generate key images yourself. Even a simple counter becomes a mix of event handlers, state bookkeeping, and rendering code. I wanted the same model I use in React apps — declare what the key looks like, let the framework handle the rest. So I built @fcannizzaro/streamdeck-react.
How it works
You write a React component for each action surface. defineAction() maps it to a manifest UUID. createPlugin() registers your actions and fonts, then plugin.connect() attaches to the Stream Deck runtime.
Each visible action instance on the hardware gets its own isolated React root — separate state, separate lifecycle. When state changes trigger a re-render, the library renders the JSX tree to an image and pushes it to the device via setImage(). Output is hashed so identical frames are never sent twice.
1st row: zustand state, 2rd row: tanstack query, react basic hooks

snake game in the Stream Deck+ LCD display

A counter example looks like this:
import { readFile } from 'node:fs/promises';
import { createPlugin, defineAction, useKeyDown, tw } from '@fcannizzaro/streamdeck-react';
import { useState } from 'react';
function CounterKey() {
const [count, setCount] = useState(0);
useKeyDown(() => setCount((c) => c + 1));
return (
<div
className={tw(
'flex h-full w-full flex-col items-center justify-center gap-1',
'bg-linear-to-br from-[#0f172a] to-[#1d4ed8]',
)}
>
<span className="text-[12px] font-semibold uppercase tracking-[0.2em] text-white/70">
Count
</span>
<span className="text-[34px] font-black text-white">{count}</span>
</div>
);
}
const counterAction = defineAction({
uuid: 'com.example.react-counter.counter',
key: CounterKey,
});
const plugin = createPlugin({
fonts: [
{
name: 'Inter',
data: await readFile(new URL('../fonts/Inter-Regular.ttf', import.meta.url)),
weight: 400,
style: 'normal',
},
],
actions: [counterAction],
});
await plugin.connect();
What you get
- Declarative rendering — describe keys as JSX, not imperative draw calls
- Full React hooks —
useState,useEffect,useRef,useContext, custom hooks all work as expected - Hardware-aware hooks —
useKeyDown,useDialRotate,useTouchTap, settings hooks, lifecycle hooks, and SDK helpers compose with the rest of React - Gesture hooks —
useTap,useLongPress,useDoubleTapfor higher-level input handling on keys and touch surfaces - Built-in primitives —
Box,Text,Image,Icon,ProgressBar,CircularGauge, andErrorBoundaryfor compact device UIs - Flexible styling — inline styles,
className, and atw()helper for Tailwind-like utility strings - Encoder and dial support — separate
keyanddialcomponents per action, withuseDialHintfor Stream Deck+ trigger descriptions - TouchBar component — render custom content on the Stream Deck+ touch display strip
- Shared state — Zustand stores work out of the box, Jotai and others plug in through the wrapper API on
createPluginordefineAction - Output caching — FNV-1a hashing skips
setImage()when the frame hasn’t changed - Error boundaries — every action root is wrapped automatically, one crash doesn’t take down the plugin
- DevTools — browser-based inspector for debugging layouts and state during development
- React Compiler — optional integration via Babel plugin to automatically optimize re-renders
Get started
bun create streamdeck-react
The CLI scaffolds a complete .sdPlugin project — manifest, bundler config (Rollup or Vite 8 with Rolldown), fonts, and a starter example. Pick from minimal, counter, Zustand, Jotai, or React Query templates.
For manual setup:
bun add @fcannizzaro/streamdeck-react react
Full documentation at streamdeckreact.fcannizzaro.com. Source on GitHub. Package on npm.